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List of moves

A

Move Type Power Accuracy PP Description
Acid Armor Poison - - 40 The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
Acupressure Normal - - 30 The user applies pressure to stress points, sharply boosting one of its stats.
After You Normal - - 15 The user helps the target and makes it use its move right after the user.
Agility Psychic - - 30 The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
Ally Switch Psychic - - 10 The user teleports using a strange power and switches its place with one of its allies.
Amnesia Psychic - - 20 The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat.
Aqua Ring Water - - 20 The user envelops itself in a veil made of water. It regains some HP on every turn.
Aromatherapy Grass - - 5 The user releases a soothing scent that heals all status problems affecting the user's party.
Aromatic Mist Fairy - - 20 The user raises the Sp. Def stat of an ally Pokémon with a mysterious aroma.
Assist Normal - - 20 The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
Attract Normal - 100 15 If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
Autotomize Steel - - 15 The user sheds part of its body to make itself lighter and sharply raise its Speed stat.

B

Move Type Power Accuracy PP Description
Baby-Doll Eyes Fairy - 100 30 The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
Barrier Psychic - - 30 The user throws up a sturdy wall that sharply raises its Defense stat.
Baton Pass Normal - - 40 The user switches places with a party Pokémon in waiting, passing along any stat changes.
Belly Drum Normal - - 10 The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Bestow Normal - - 15 The user passes its held item to the target when the target isn't holding an item.
Block Normal - - 5 The user blocks the target's way with arms spread wide to prevent escape.
Bulk Up Fighting - - 20 The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.

C

Move Type Power Accuracy PP Description
Calm Mind Psychic - - 20 The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
Camouflage Normal - - 20 The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Captivate Normal - 100 20 If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Celebrate Normal - - 40 The Pokémon congratulates you on your special day!
Charge Electric - - 20 The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.
Charm Fairy - 100 20 The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
Coil Poison - - 20 The user coils up and concentrates. This raises its Attack and Defense stats as well as its accuracy.
Confide Normal - - 20 The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk. stat.
Confuse Ray Ghost - 100 10 The target is exposed to a sinister ray that triggers confusion.
Conversion Normal - - 30 The user changes its type to become the same type as one of its moves.
Conversion 2 Normal - - 30 The user changes its type to make itself resistant to the type of the attack the opponent used last.
Copycat Normal - - 20 The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Cosmic Power Psychic - - 20 The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
Cotton Guard Grass - - 10 The user protects itself by wrapping its body in soft cotton, drastically raising the user's Defense stat.
Cotton Spore Grass - 100 40 The user releases cotton-like spores that cling to the target, harshly reducing its Speed stat.
Crafty Shield Fairy - - 10 The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.
Curse Ghost - - 10 A move that works differently for the Ghost type than for all the other types.

D

Move Type Power Accuracy PP Description
Dark Void Dark - 80 10 Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
Defend Order Bug - - 10 The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.
Defense Curl Normal - - 40 The user curls up to conceal weak spots and raise its Defense stat.
Defog Flying - - 15 A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness.
Destiny Bond Ghost - - 5 When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
Detect Fighting - - 5 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Disable Normal - 100 20 For four turns, this move prevents the target from using the move it last used.
Double Team Normal - - 15 By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Dragon Dance Dragon - - 20 The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.

E

Move Type Power Accuracy PP Description
Eerie Impulse Electric - 100 15 The user's body generates an eerie impulse. Exposing the target to it harshly lowers the target's Sp. Atk stat.
Electric Terrain Electric - - 10 The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.
Electrify Electric - - 15 If the target is electrified before it uses a move during that turn, the target's move becomes Electric type.
Embargo Dark - 100 15 It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
Encore Normal - 100 5 The user compels the target to keep using only the move it last used for three turns.
Endure Normal - - 10 The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Entrainment Normal - 100 15 The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.

F

Move Type Power Accuracy PP Description
Fairy Lock Fairy - - 10 By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn.
Fake Tears Dark - 100 20 The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Feather Dance Flying - 100 15 The user covers the target's body with a mass of down that harshly lowers its Attack stat.
Flash Normal - 100 20 The user flashes a light that cuts the target's accuracy. It can also be used to illuminate caves.
Flatter Dark - 100 15 Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.
Flower Shield Fairy - - 10 The user raises the Defense stat of all Grass-type Pokémon in battle with a mysterious power.
Focus Energy Normal - - 30 The user takes a deep breath and focuses so that critical hits land more easily.
Follow Me Normal - - 20 The user draws attention to itself, making all targets take aim only at the user.
Foresight Normal - - 40 Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. It also enables an evasive target to be hit.
Forest's Curse Grass - - 20 The user puts a forest curse on the target. Afflicted targets are now Grass type as well.

G

Move Type Power Accuracy PP Description
Gastro Acid Poison - 100 10 The user hurls up its stomach acids on the target. The fluid eliminates the effect of the target's Ability.
Geomancy Fairy - - 10 The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn.
Glare Normal - 90 30 The user intimidates the target with the pattern on its belly to cause paralysis.
Grass Whistle Grass - 55 15 The user plays a pleasant melody that lulls the target into a deep sleep.
Grassy Terrain Grass - - 10 The user turns the ground under everyone's feet to grass for five turns. This restores the HP of Pokémon on the ground a little every turn.
Gravity Psychic - - 5 Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Growl Normal - 100 40 The user growls in an endearing way, making the opposing team less wary. The foes' Attack stats are lowered.
Growth Normal - - 40 The user's body grows all at once, raising the Atk and Sp. Atk stats.
Grudge Ghost - - 5 If the user faints, the user's grudge fully depletes the PP of the opponent's move that knocked it out.}
Guard Split Psychic - - 10 The user employs its psychic power to average its Defense and Sp. Def stats with those of its target's.
Guard Swap Psychic - - 10 The user employs its psychic power to switch changes to its Defense and Sp. Def with the target.

H

Move Type Power Accuracy PP Description
Hail Ice - 100 10 The user summons a hail storm lasting five turns. It damages all Pokémon except the Ice type.
Happy Hour Normal - - 30 Using Happy Hour doubles the amount of prize money received after battle.
Harden Normal - - 30 The user stiffens all the muscles in its body to raise its Defense stat.
Haze Ice - 100 30 The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
Heal Bell Normal - - 5 The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Heal Block Psychic - 100 15 For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
Heal Order Bug - - 10 The user calls out its underlings to heal it. The user regains up to half of its max HP.
Heal Pulse Psychic - - 10 The user emits a healing pulse which restores the target's HP by up to half of its max HP.
Healing Wish Psychic - - 10 The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
Heart Swap Psychic - - 10 The user employs its psychic power to switch stat changes with the target.
Helping Hand Normal - - 20 The user assists an ally by boosting the power of its attack.
Hold Hands Normal - - 40 The user and an ally hold hands. This makes them very happy.
Hone Claws Dark - - 15 The user sharpens its claws to boost its Attack stat and accuracy.
Howl Normal - - 40 The user howls loudly to raise its spirit, boosting its Attack stat.
Hypnosis Psychic - 60 20 The user employs hypnotic suggestion to make the target fall into a deep sleep.

I

Move Type Power Accuracy PP Description
Imprison Psychic - - 10 If the opponents know any move also known by the user, the opponents are prevented from using it.
Ingrain Grass - - 20 The user lays roots that restore its HP on every turn. Because it is rooted, it can't switch out.
Ion Deluge Electric - - 25 The user disperses electrically charged particles, which changes Normal-type moves to Electric-type moves.
Iron Defense Steel - - 15 The user hardens its body's surface like iron, sharply raising its Defense stat.

J

Move Type Power Accuracy PP Description

K

Move Type Power Accuracy PP Description
Kinesis Psychic - 80 15 The user distracts the target by bending a spoon. It lowers the target's accuracy.
King's Shield Steel - - 10 The user takes a defensive stance while it protects itself from damage. It also harshly lowers the Attack stat of any attacker who makes direct contact.

L

Move Type Power Accuracy PP Description
Leech Seed Grass - 90 10 A seed is planted on the target. It steals some HP from the target every turn.
Leer Normal - 100 30 The opposing team gains an intimidating leer with sharp eyes. The opposing team's Defense stats are reduced.
Light Screen Psychic - - 30 A wondrous wall of light is put up to suppress damage from special attacks for five turns.
Lock-On Normal - - 5 The user takes sure aim at the target. It ensures the next attack does not fail to hit the target.
Lovely Kiss Normal - 75 10 With a scary face, the user tries to force a kiss on the target. If it succeeds, the target falls asleep.
Lucky Chant Normal - - 30 The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits.
Lunar Dance Psychic - - 10 The user faints. In return, the Pokémon taking its place will have its status and HP fully restored.

M

Move Type Power Accuracy PP Description
Magic Coat Psychic - - 15 A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Magic Room Psychic - - 10 The user creates a bizarre area in which Pokémon's held items lose their effects for five turns.
Magnet Rise Electric - - 10 The user levitates using electrically generated magnetism for five turns.
Magnetic Flux Electric - - 20 The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
Mat Block Fighting - - 15 Using a pulled-up mat as a shield, the user protects itself and its allies from damaging moves. This does not stop status moves.
Me First Normal - - 20 The user tries to cut ahead of the target to steal and use the target's intended move with greater power.
Mean Look Normal - - 5 The user pins the target with a dark, arresting look. The target becomes unable to flee.
Meditate Psychic - - 40 The user meditates to awaken the power deep within its body and raise its Attack stat.
Memento Dark - - 10 The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
Metal Sound Steel - 85 40 A horrible sound like scraping metal harshly reduces the target's Sp. Def stat.
Metronome Normal - - 10 The user waggles a finger and stimulates its brain into randomly using nearly any move.
Milk Drink Normal - - 10 The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.
Mimic Normal - - 10 The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
Mind Reader Normal - - 5 The user senses the target's movements with its mind to ensure its next attack does not miss the target.
Minimize Normal - - 20 The user compresses its body to make itself look smaller, which sharply raises its evasiveness.
Miracle Eye Psychic - - 40 Enables a Dark-type target to be hit by Psychic-type attacks. It also enables an evasive target to be hit.
Mirror Move Flying - 100 20 The user counters the target by mimicking the target's last move.
Mist Ice - 100 30 The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns.
Misty Terrain Fairy - - 10 The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions.
Moonlight Fairy - - 5 The user restores its own HP. The amount of HP regained varies with the weather.
Morning Sun Normal - - 5 The user restores its own HP. The amount of HP regained varies with the weather.
Mud Sport Ground - - 15 The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.

N

Move Type Power Accuracy PP Description
Nasty Plot Dark - - 20 The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Nature Power Normal - - 20 An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Nightmare Ghost - 100 15 A sleeping target sees a nightmare that inflicts some damage every turn.
Noble Roar Normal - - 30 Letting out a noble roar, the user intimidates the target and lowers its Attack and Sp. Atk stats.

O

Move Type Power Accuracy PP Description
Odor Sleuth Normal - - 40 Enables a Ghost-type target to be hit with Normal- and Fighting-type attacks. It also enables an evasive target to be hit.

P

Move Type Power Accuracy PP Description
Pain Split Normal - - 20 The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Parting Shot Dark - - 20 With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.
Perish Song Normal - - 5 Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Play Nice Normal - - 20 The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
Poison Gas Poison - 80 40 A cloud of poison gas is sprayed in the face of opposing Pokémon. It may poison those hit.
Poison Powder Poison - 75 35 The user scatters a cloud of poisonous dust on the target. It may poison the target.
Powder Bug - - 20 The user covers the target in a powder that explodes and damages the target if it uses a Fire move.
Power Split Psychic - - 10 The user employs its psychic power to average its Attack and Sp. Atk stats with those of the target's.
Power Swap Psychic - - 10 The user employs its psychic power to switch changes to its Attack and Sp. Atk with the target.
Power Trick Psychic - - 10 The user employs its psychic power to switch its Attack with its Defense stat.
Protect Normal - - 10 It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Psych Up Normal - - 10 The user hypnotizes itself into copying any stat change made by the target.
Psycho Shift - 90 10 Using its psychic power of suggestion, the user transfers its status problems to the target.

Q

Move Type Power Accuracy PP Description
Quash Dark - 100 15 The user suppresses the target and makes its move go last.
Quick Guard Fighting - - 15 The user protects itself and its allies from priority moves. If used in succession, its chance of failing rises.
Quiver Dance Bug - - 20 The user lightly performs a beautiful, mystic dance. It boosts the user's Sp. Atk, Sp. Def, and Speed stats.

R

Move Type Power Accuracy PP Description
Rage Powder Bug - - 20 The user scatters a cloud of irritating powder to draw attention to itself. Opponents aim only at the user.
Rain Dance Water - - 5 The user summons a heavy rain that falls for five turns, powering up Water-type moves.
Recover Normal - - 10 Restoring its own cells, the user restores its own HP by half of its max HP.
Recycle Normal - - 10 The user recycles a held item that has been used in battle so it can be used again.
Reflect Psychic - - 20 A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
Reflect Type Normal - - 15 The user reflects the target's type, making it the same type as the target.
Refresh Normal - - 20 The user rests to cure itself of a poisoning, burn, or paralysis.
Rest Psychic - - 10 The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
Roar Normal 100 20 The target is scared off and replaced by another Pokémon in its party. In the wild, the battle ends.
Rock Polish Rock 20 The user polishes its body to reduce drag. It can sharply raise the Speed stat.
Role Play Psychic 10 The user mimics the target completely, copying the target's natural Ability.
Roost Flying 10 The user lands and rests its body. It restores the user's HP by up to half of its max HP.
Rototiller Ground 10 Tilling the soil, the user makes it easier for plants to grow. This raises the Attack and Sp. Atk stats of Grass Pokémon.

S

Move Type Power Accuracy PP Description
Safeguard Normal 25 The user creates a protective field that prevents status problems for five turns.
Sand Attack Ground 100 15 Sand is hurled in the target's face, reducing its accuracy.
Sandstorm Rock 20 A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types.
Scary Face Normal 100 10 The user frightens the target with a scary face to harshly reduce its Speed stat.
Screech Normal 85 40 An earsplitting screech harshly reduces the target's Defense stat.
Sharpen Normal 30 The user reduces its polygon count to make itself more jagged, raising the Attack stat.
Shell Smash Normal 15 The user breaks its shell, lowering its Defense and Sp. Def stats but sharply raising Attack, Sp. Atk, and Speed stats.
Shift Gear Steel 10 The user rotates its gears, raising its Attack and sharply raising its Speed.
Simple Beam Normal 100 15 The user's mysterious psychic wave changes the target's Ability to Simple.
Sing Normal 55 15 A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
Sketch Normal 1 It enables the user to permanently learn the move last used by the target. Once used, Sketch disappears.
Skill Swap Psychic 10 The user employs its psychic power to exchange Abilities with the target.
Slack Off Normal 10 The user slacks off, restoring its own HP by up to half of its maximum HP.
Sleep Powder Grass 75 15 The user scatters a big cloud of sleep-inducing dust around the target.
Sleep Talk Normal 10 While it is asleep, the user randomly uses one of the moves it knows.
Smokescreen Normal 100 20 The user releases an obscuring cloud of smoke or ink. It reduces the target's accuracy.
Snatch Dark 10 The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Soak Water 100 20 The user shoots a torrent of water at the target and changes the target's type to Water.
Soft-Boiled Normal 10 The user restores its own HP by up to half of its maximum HP. May also be used in the field to heal HP.
Spider Web Bug 10 The user ensnares the target with thin, gooey silk so it can't flee from battle.
Spikes Ground 20 The user lays a trap of spikes at the opposing team's feet. The trap hurts Pokémon that switch into battle.
Spiky Shield Grass 100 15 In addition to protecting the user from attacks, this move also damages any attacker who makes direct contact.
Spite Ghost 100 10 The user unleashes its grudge on the move last used by the target by cutting 4 PP from it.
Splash Normal 40 The user just flops and splashes around to no effect at all...
Spore Grass 100 15 The user scatters bursts of spores that induce sleep.
Stealth Rock Rock 20 The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Sticky Web Bug 20 The user weaves a sticky net around the opposing team, which lowers their Speed stat upon switching into battle.
Stockpile Normal 20 The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
String Shot Bug 95 40 The targets are bound with silk blown from the user's mouth. This silk reduces the targets' Speed stat.
Stun Spore Grass 75 30 The user scatters a cloud of paralyzing powder. It may leave the target with paralysis.
Substitute Normal 10 The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Sunny Day Fire 5 The user intensifies the sun for five turns, powering up Fire-type moves.
Supersonic Normal 55 20 The user generates odd sound waves from its body. It may confuse the target.
Swagger Normal 90 15 The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
Swallow Normal 10 The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
Sweet Kiss Fairy 75 10 The user kisses the target with a sweet, angelic cuteness that causes confusion.
Sweet Scent Normal 100 20 A sweet scent that lowers the opposing team's evasiveness. It also lures wild Pokémon if used in grass, etc.
Switcheroo Dark 100 10 The user trades held items with the target faster than the eye can follow.
Swords Dance Normal 30 A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Synthesis Grass 5 The user restores its own HP. The amount of HP regained varies with the weather.

T

Move Type Power Accuracy PP Description
Tail Glow Bug 20 The user stares at flashing lights to focus its mind, drastically raising its Sp. Atk stat.
Tail Whip Normal 100 30 The user wags its tail cutely, making opposing Pokémon less wary and lowering their Defense stat.
Tailwind Flying 30 The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for four turns.
Taunt Dark 100 20 The target is taunted into a rage that allows it to use only attack moves for three turns.
Teeter Dance Normal 100 20 The user performs a wobbly dance that confuses the Pokémon around it.
Telekinesis Psychic 15 The user makes the target float with its psychic power. The target is easier to hit for three turns.
Teleport Psychic 20 Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited.
Thunder Wave Electric 100 20 A weak electric charge is launched at the target. It causes paralysis if it hits.
Topsy-Turvy Dark 20 All stat changes affecting the target turn topsy-turvy and become the opposite of what they were.
Torment Dark 100 15 The user torments and enrages the target, making it incapable of using the same move twice in a row.
Toxic Poison 90 10 A move that leaves the target badly poisoned. Its poison damage worsens every turn.
Toxic Spikes Poison 20 The user lays a trap of poison spikes at the opponent's feet. They poison opponents that switch into battle.
Transform Normal 10 The user transforms into a copy of the target right down to having the same move set.
Trick Psychic 100 10 The user catches the target off guard and swaps its held item with its own.
Trick Room Psychic 5 The user creates a bizarre area in which slower Pokémon get to move first for five turns.
Trick-or-Treat Ghost 100 20 The user takes the target trick-or-treating. This adds Ghost type to the target's type.

U

Move Type Power Accuracy PP Description

V

Move Type Power Accuracy PP Description
Venom Drench Poison 20 Opposing Pokémon are drenched in an odd poisonous liquid. This lowers the Attack, Sp. Atk, and Speed stats of a poisoned target.

W

Move Type Power Accuracy PP Description
Water Sport Water 15 The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle.
Whirlwind Normal 100 20 The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Wide Guard Rock 10 The user and its allies are protected from wide-ranging attacks for one turn. If used in succession, its chances of failing rises.
Will-O-Wisp Fire 75 15 The user shoots a sinister, bluish-white flame at the target to inflict a burn.
Wish Normal 10 One turn after this move is used, the target's HP is restored by half the user's maximum HP.
Withdraw Water 40 The user withdraws its body into its hard shell, raising its Defense stat.
Wonder Room Psychic 10 The user creates a bizarre area in which Pokémon's Defense and Sp. Def stats are swapped for five turns.
Work Up Normal 30 The user is roused, and its Attack and Sp. Atk stats increase.
Worry Seed Grass 100 10 A seed that causes worry is planted on the target. It prevents sleep by making its Ability Insomnia.

X

Move Type Power Accuracy PP Description

Y

Move Type Power Accuracy PP Description
Yawn Normal 10 The user lets loose a huge yawn that lulls the target into falling asleep on the next turn.

Z

Move Type Power Accuracy PP Description