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Template:DamageCats A physical move (Japanese: Template:Tt physical move) is one of the three categories of moves and one of the two that inflict damage.

Damage dealt by a physical move depends on both the Template:Stat stat of the attacking Template:OBP and the Template:Stat stat of the defending Pokémon.

There are also a small number of special moves introduced in Generation V that deal physical damage. That is, they use the attacking Pokémon's Template:Stat and the defending Pokémon's Defense to calculate damage.

While most physical moves make contact, some do not. For example, Template:M does not make contact despite being a physical move.

Generation I-IIIEdit

Before Generation IV, damaging moves of the following types are physical moves:

Shadow movesEdit

The following Shadow moves are physical moves:

Template:Movelist/category-head/shadow Template:Movelist/category/shadow Template:Movelist/category/shadow Template:Movelist/category/shadow Template:Movelist/category/shadow Template:Movelist/category/shadow

|- class="unsortable" ! colspan="7" style="background:#Template:XD color light; border-bottom-left-radius: 8px; -moz-border-radius-bottomleft: 8px; -webkit-border-bottom-left-radius: 8px; -khtml-border-bottom-left-radius: 8px; -icab-border-bottom-left-radius: 8px; -o-border-bottom-left-radius: 8px; border-bottom-right-radius: 8px; -moz-border-radius-bottomright: 8px; -webkit-border-bottom-right-radius: 8px; -khtml-border-bottom-right-radius: 8px; -icab-border-bottom-right-radius: 8px; -o-border-bottom-right-radius: 8px;" | All details are accurate to Pokémon XD. For details that have changed between games, please see an individual move's page. Target data assumes user is in the lower left. |}

Generation IV onEdit

From Generation IV onward, every individual move is designated as either physical or special, independent of its type. Most damaging moves of the types that were physical before Generation IV are physical moves, and most {{Dark}} moves are also largely physical. However, there are exceptions, such as Template:M and Template:M.

Generation V also introduced three special moves that deal physical damage: Template:M, Template:M, and Template:M.

List of movesEdit

style="background-color:#Template:Physical color light; border-top-left-radius: 8px; -moz-border-radius-topleft: 8px; -webkit-border-top-left-radius: 8px; -khtml-border-top-left-radius: 8px; -icab-border-top-left-radius: 8px; -o-border-top-left-radius: 8px;" | Gen style="background-color:#Template:Physical color light" | Move style="background-color:#Template:Physical color light" | Type style="background-color:#Template:Physical color light" | Contest style="background-color:#Template:Physical color light" | Power style="background-color:#Template:Physical color light" | Accuracy style="background-color:#Template:Physical color light" | PP style="background-color:#Template:Physical color light" | Target style="background-color:#Template:Physical color light; border-top-right-radius: 8px; -moz-border-radius-topright: 8px; -webkit-border-top-right-radius: 8px; -khtml-border-top-right-radius: 8px; -icab-border-top-right-radius: 8px; -o-border-top-right-radius: 8px;" class="unsortable" | Description
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark" | V Acrobatics width="80px" style="background:#A890F0; border: 1px solid #Template:Flying color light" | Flying Cool 55 100% 15 (max 24)
     
     
Anyone
The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark" | III Aerial Ace width="80px" style="background:#A890F0; border: 1px solid #Template:Flying color light" | Flying Cool 60 % 20 (max 32)
     
     
Anyone
The user confounds the foe with speed, then slashes. The attack lands without fail.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Aqua Jet Water Cool 40 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Aqua Tail Water Beautiful 90 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark" | III Arm Thrust width="80px" style="background:#Template:Fighting color; border: 1px solid #Template:Fighting color light" | Fighting]] Tough 15 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Assurance Dark Clever 60 100% 10 (max 16)
     
     
Any adjacent Pokémon
If the target has already taken some damage in the same turn, this attack's power is doubled.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark" | III Astonish width="80px" style="background:#705898; border: 1px solid #Template:Ghost color light" | Ghost Cute 30 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Attack Order Bug Clever 90 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user calls out its underlings to pummel the target. Critical hits land more easily.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Avalanche width="80px" style="background:#Template:Ice color; border: 1px solid #Template:Ice color light" | Ice]] Beautiful 60 100% 10 (max 16)
     
     
Any adjacent Pokémon
An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Barrage width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Cute 15 85% 20 (max 32)
     
     
Any adjacent Pokémon
Round objects are hurled at the target to strike two to five times in a row.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark" | II Beat Up Dark Clever Varies 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Bide width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Tough Varies % 10 (max 16)
     
     
Self
The user endures attacks for two turns, then strikes back to cause double the damage taken.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Bind width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Tough 15 85% 20 (max 32)
     
     
Any adjacent Pokémon
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Bite Dark Tough 60 100% 25 (max 40)
     
     
Any adjacent Pokémon
The target is bitten with viciously sharp fangs. It may make the target flinch.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark" | III Blaze Kick Fire Cool 85 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user launches a kick that lands a critical hit more easily. It may also leave the target with a burn.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Body Slam width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Tough 85 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user drops onto the target with its full body weight. It may leave the target with paralysis.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark" | V Bolt Strike width="80px" style="background:#Template:Electric color; border: 1px solid #Template:Electric color light" | Electric]] Beautiful 130 85% 5 (max 8)
     
     
Any adjacent Pokémon
The user charges at its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Bone Club Ground Tough 65 85% 20 (max 32)
     
     
Any adjacent Pokémon
The user clubs the target with a bone. It may also make the target flinch.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark" | II Bone Rush Ground Tough 25 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user strikes the target with a hard bone two to five times in a row.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Bonemerang Ground Tough 50 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user throws the bone it holds. The bone loops to hit the target twice, coming and going.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark" | III Bounce width="80px" style="background:#A890F0; border: 1px solid #Template:Flying color light" | Flying Cute 85 85% 5 (max 8)
     
     
Anyone
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Brave Bird width="80px" style="background:#A890F0; border: 1px solid #Template:Flying color light" | Flying Cool 120 100% 15 (max 24)
     
     
Anyone
The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark" | III Brick Break width="80px" style="background:#Template:Fighting color; border: 1px solid #Template:Fighting color light" | Fighting]] Cool 75 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Bug Bite Bug Cute 60 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark" | V Bulldoze Ground Tough 60 100% 20 (max 32)
     
     
All adjacent Pokémon
The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Bullet Punch width="80px" style="background:#B8B8D0; border: 1px solid #Template:Steel color light" | Steel Tough 40 100% 30 (max 48)
     
     
Any adjacent Pokémon
The user strikes the target with tough punches as fast as bullets. This move always goes first.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark" | III Bullet Seed Grass Cool 25 100% 30 (max 48)
     
     
Any adjacent Pokémon
The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark" | V Chip Away width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Tough 70 100% 20 (max 32)
     
     
Any adjacent Pokémon
Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark" | V Circle Throw width="80px" style="background:#Template:Fighting color; border: 1px solid #Template:Fighting color light" | Fighting]] Cool 60 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Clamp Water Tough 35 85% 15 (max 24)
     
     
Any adjacent Pokémon
The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Close Combat width="80px" style="background:#Template:Fighting color; border: 1px solid #Template:Fighting color light" | Fighting]] Tough 120 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Comet Punch width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Tough 18 85% 15 (max 24)
     
     
Any adjacent Pokémon
The target is hit with a flurry of punches that strike two to five times in a row.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Constrict width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Tough 10 100% 35 (max 56)
     
     
Any adjacent Pokémon
The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Counter width="80px" style="background:#Template:Fighting color; border: 1px solid #Template:Fighting color light" | Fighting]] Tough Varies 100% 20 (max 32)
     
     
Self
A retaliation move that counters any physical attack, inflicting double the damage taken.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark" | III Covet width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Cute 60 100% 25 (max 40)
     
     
Any adjacent Pokémon
The user endearingly approaches the target, then steals the target's held item.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Crabhammer Water Tough 100 90% 10 (max 16)
     
     
Any adjacent Pokémon
The target is hammered with a large pincer. Critical hits land more easily.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark" | II Cross Chop width="80px" style="background:#Template:Fighting color; border: 1px solid #Template:Fighting color light" | Fighting]] Cool 100 80% 5 (max 8)
     
     
Any adjacent Pokémon
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Cross Poison width="80px" style="background:#A040A0; border: 1px solid #Template:Poison color light" | Poison Cool 70 100% 20 (max 32)
     
     
Any adjacent Pokémon
A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark" | II Crunch Dark Tough 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark" | III Crush Claw width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Cool 75 95% 10 (max 16)
     
     
Any adjacent Pokémon
The user slashes the target with hard and sharp claws. It may also lower the target's Defense.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Crush Grip width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Tough Varies 100% 5 (max 8)
     
     
Any adjacent Pokémon
The target is crushed with great force. The attack is more powerful the more HP the target has left.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Cut width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Cool 50 95% 30 (max 48)
     
     
Any adjacent Pokémon
The target is cut with a scythe or a claw. It can also be used to cut down thin trees.
width="30px" style="background:#Template:Kalos color; border: 1px solid #44685E" | VI Diamond Storm width="80px" style="background:#Template:Rock color; border: 1px solid #Template:Rock color light" | Rock]] Beautiful 100 95% 5 (max 8)
     
     
All adjacent foes
The user whips up a storm of diamonds to damage opposing Pokémon. This may also raise the user’s Defense stat.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Dig Ground Tough 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark" | III Dive Water Beautiful 80 100% 10 (max 16)
     
     
Any adjacent Pokémon
Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Dizzy Punch width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Cute 70 100% 10 (max 16)
     
     
Any adjacent Pokémon
The target is hit with rhythmically launched punches that may also leave it confused.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Double Hit width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Cool 35 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Double Kick width="80px" style="background:#Template:Fighting color; border: 1px solid #Template:Fighting color light" | Fighting]] Cool 30 100% 30 (max 48)
     
     
Any adjacent Pokémon
The target is quickly kicked twice in succession using both feet.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Double Slap width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Cute 15 85% 10 (max 16)
     
     
Any adjacent Pokémon
The target is slapped repeatedly, back and forth, two to five times in a row.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Double-Edge width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Tough 120 100% 15 (max 24)
     
     
Any adjacent Pokémon
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
width="30px" style="background:#Template:Kalos color; border: 1px solid #44685E" | VI Dragon Ascent width="80px" style="background:#A890F0; border: 1px solid #Template:Flying color light" | Flying Beautiful 120 100% 5 (max 8)
     
     
Anyone
After soaring upward, the user attacks its target by dropping out of the sky at high speeds, although it lowers its own Defense and Sp. Def in the process.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark" | III Dragon Claw width="80px" style="background:#7038F8; border: 1px solid #Template:Dragon color light" | Dragon Cool 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user slashes the target with huge, sharp claws.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Dragon Rush width="80px" style="background:#7038F8; border: 1px solid #Template:Dragon color light" | Dragon Tough 100 75% 10 (max 16)
     
     
Any adjacent Pokémon
The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark" | V Dragon Tail width="80px" style="background:#7038F8; border: 1px solid #Template:Dragon color light" | Dragon Tough 60 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Drain Punch width="80px" style="background:#Template:Fighting color; border: 1px solid #Template:Fighting color light" | Fighting]] Tough 75 100% 10 (max 16)
     
     
Any adjacent Pokémon
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Drill Peck width="80px" style="background:#A890F0; border: 1px solid #Template:Flying color light" | Flying Cool 80 100% 20 (max 32)
     
     
Anyone
A corkscrewing attack with the sharp beak acting as a drill.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark" | V Drill Run Ground Tough 80 95% 10 (max 16)
     
     
Any adjacent Pokémon
The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark" | V Dual Chop width="80px" style="background:#7038F8; border: 1px solid #Template:Dragon color light" | Dragon Tough 40 90% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark" | II Dynamic Punch width="80px" style="background:#Template:Fighting color; border: 1px solid #Template:Fighting color light" | Fighting]] Cool 100 50% 5 (max 8)
     
     
Any adjacent Pokémon
The user punches the target with full, concentrated power. It confuses the target if it hits.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Earthquake Ground Tough 100 100% 10 (max 16)
     
     
All adjacent Pokémon
The user sets off an earthquake that strikes every Pokémon around it.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Egg Bomb width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Cute 100 75% 10 (max 16)
     
     
Any adjacent Pokémon
A large egg is hurled at the target with maximum force to inflict damage.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark" | III Endeavor width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Tough Varies 100% 5 (max 8)
     
     
Any adjacent Pokémon
An attack move that cuts down the target's HP to equal the user's HP.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Explosion width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Beautiful 250 100% 5 (max 8)
     
     
All adjacent Pokémon
The user explodes to inflict damage on those around it. The user faints upon using this move.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark" | II Extreme Speed width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Cool 80 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user charges the target at blinding speed. This attack always goes before any other move.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark" | III Facade width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Cute 70 100% 20 (max 32)
     
     
Any adjacent Pokémon
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark" | III Fake Out width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Cute 40 100% 10 (max 16)
     
     
Any adjacent Pokémon
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark" | II False Swipe width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Cool 40 100% 40 (max 64)
     
     
Any adjacent Pokémon
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Feint width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Clever 30 100% 10 (max 16)
     
     
Any adjacent Pokémon
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark" | II Feint Attack Dark Clever 60 % 20 (max 32)
     
     
Any adjacent Pokémon
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
width="30px" style="background:#Template:Kalos color; border: 1px solid #44685E" | VI Fell Stinger Bug Cool 30 100% 25 (max 40)
     
     
Any adjacent Pokémon
When the user knocks out a target with this move, the user's Attack stat rises sharply.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Fire Fang Fire Cool 65 95% 15 (max 24)
     
     
Any adjacent Pokémon
The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Fire Punch Fire Tough 75 100% 15 (max 24)
     
     
Any adjacent Pokémon
The target is punched with a fiery fist. It may leave the target with a burn.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Fissure Ground Tough 30% 5 (max 8)
     
     
Any adjacent Pokémon
The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark" | II Flail width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Cute Varies 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark" | V Flame Charge Fire Cool 50 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark" | II Flame Wheel Fire Beautiful 60 100% 25 (max 40)
     
     
Any adjacent Pokémon
The user cloaks itself in fire and charges at the target. It may also leave the target with a burn.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Flare Blitz Fire Cool 120 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Fling Dark Cute Varies 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user flings its held item at the target to attack. Its power and effects depend on the item.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Fly width="80px" style="background:#A890F0; border: 1px solid #Template:Flying color light" | Flying Clever 90 95% 15 (max 24)
     
     
Anyone
The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
width="30px" style="background:#Template:Kalos color; border: 1px solid #44685E" | VI Flying Press width="80px" style="background:#Template:Fighting color; border: 1px solid #Template:Fighting color light" | Fighting]] Tough 80 95% 10 (max 16)
     
     
Any adjacent Pokémon
The user dives down onto the target from the sky. This move is Fighting and {{Flying}} type simultaneously.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark" | III Focus Punch width="80px" style="background:#Template:Fighting color; border: 1px solid #Template:Fighting color light" | Fighting]] Tough 150 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Force Palm width="80px" style="background:#Template:Fighting color; border: 1px solid #Template:Fighting color light" | Fighting]] Cool 60 100% 10 (max 16)
     
     
Any adjacent Pokémon
The target is attacked with a shock wave. It may also leave the target with paralysis.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark" | V Foul Play Dark Clever 95 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark" | V Freeze Shock width="80px" style="background:#Template:Ice color; border: 1px solid #Template:Ice color light" | Ice]] Beautiful 140 90% 5 (max 8)
     
     
Any adjacent Pokémon
On the second turn, the user hits the target with electrically charged ice. It may leave the target with paralysis.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark" | II Frustration width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Cute Varies 100% 20 (max 32)
     
     
Any adjacent Pokémon
A full-power attack that grows more powerful the less the user likes its Trainer.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Fury Attack width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Cool 15 85% 20 (max 32)
     
     
Any adjacent Pokémon
The target is jabbed repeatedly with a horn or beak two to five times in a row.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark" | II Fury Cutter Bug Cool 40 95% 20 (max 32)
     
     
Any adjacent Pokémon
The target is slashed with scythes or claws. Its power increases if it hits in succession.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Fury Swipes width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Tough 18 80% 15 (max 24)
     
     
Any adjacent Pokémon
The target is raked with sharp claws or scythes for two to five times in quick succession.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark" | V Fusion Bolt width="80px" style="background:#Template:Electric color; border: 1px solid #Template:Electric color light" | Electric]] Cool 100 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user throws down a giant thunderbolt. This attack does greater damage when influenced by Template:Mcolor.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark" | V Gear Grind width="80px" style="background:#B8B8D0; border: 1px solid #Template:Steel color light" | Steel Clever 50 85% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by throwing two steel gears at its target.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Giga Impact width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Tough 150 90% 5 (max 8)
     
     
Any adjacent Pokémon
The user charges at the target using every bit of its power. The user must rest on the next turn.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Guillotine width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Cool % 5 (max 8)
     
     
Any adjacent Pokémon
A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Gunk Shot width="80px" style="background:#A040A0; border: 1px solid #Template:Poison color light" | Poison Tough 120 80% 5 (max 8)
     
     
Any adjacent Pokémon
The user shoots filthy garbage at the target to attack. It may also poison the target.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Gyro Ball width="80px" style="background:#B8B8D0; border: 1px solid #Template:Steel color light" | Steel Cool Varies 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Hammer Arm width="80px" style="background:#Template:Fighting color; border: 1px solid #Template:Fighting color light" | Fighting]] Tough 100 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark" | V Head Charge width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Tough 120 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user charges its head into its target, using its powerful guard hair. It also damages the user a little.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Head Smash width="80px" style="background:#Template:Rock color; border: 1px solid #Template:Rock color light" | Rock]] Tough 150 80% 5 (max 8)
     
     
Any adjacent Pokémon
The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Headbutt width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Tough 70 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark" | V Heart Stamp Psychic Cute 60 100% 25 (max 40)
     
     
Any adjacent Pokémon
The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark" | V Heat Crash Fire Tough Varies 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the damage.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark" | V Heavy Slam width="80px" style="background:#B8B8D0; border: 1px solid #Template:Steel color light" | Steel Tough Varies 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I High Jump Kick width="80px" style="background:#Template:Fighting color; border: 1px solid #Template:Fighting color light" | Fighting]] Cool 130 90% 10 (max 16)
     
     
Any adjacent Pokémon
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
width="30px" style="background:#Template:Kalos color; border: 1px solid #44685E" | VI Hold Back width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Cool 40 100% 40 (max 64)
     
     
Any adjacent Pokémon
The user holds back when it attacks and the target is left with at least 1 HP.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Horn Attack width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Cool 65 100% 25 (max 40)
     
     
Any adjacent Pokémon
The target is jabbed with a sharply pointed horn to inflict damage.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Horn Drill width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Cool % 5 (max 8)
     
     
Any adjacent Pokémon
The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark" | V Horn Leech Grass Tough 75 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Hyper Fang width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Cool 80 90% 15 (max 24)
     
     
Any adjacent Pokémon
The user bites hard on the target with its sharp front fangs. It may also make the target flinch.
width="30px" style="background:#Template:Kalos color; border: 1px solid #44685E" | VI Hyperspace Fury Dark Tough 100 % 5 (max 8)
     
     
Any adjacent Pokémon
Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This attack lowers the user's Defense.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark" | III Ice Ball width="80px" style="background:#Template:Ice color; border: 1px solid #Template:Ice color light" | Ice]] Beautiful 30 90% 20 (max 32)
     
     
Any adjacent Pokémon
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Ice Fang width="80px" style="background:#Template:Ice color; border: 1px solid #Template:Ice color light" | Ice]] Cool 65 95% 15 (max 24)
     
     
Any adjacent Pokémon
The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Ice Punch width="80px" style="background:#Template:Ice color; border: 1px solid #Template:Ice color light" | Ice]] Beautiful 75 100% 15 (max 24)
     
     
Any adjacent Pokémon
The target is punched with an icy fist. It may also leave the target frozen.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Ice Shard width="80px" style="background:#Template:Ice color; border: 1px solid #Template:Ice color light" | Ice]] Beautiful 40 100% 30 (max 48)
     
     
Any adjacent Pokémon
The user flash freezes chunks of ice and hurls them at the target. This move always goes first.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark" | V Icicle Crash width="80px" style="background:#Template:Ice color; border: 1px solid #Template:Ice color light" | Ice]] Beautiful 85 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark" | III Icicle Spear width="80px" style="background:#Template:Ice color; border: 1px solid #Template:Ice color light" | Ice]] Beautiful 25 100% 30 (max 48)
     
     
Any adjacent Pokémon
The user launches sharp icicles at the target. It strikes two to five times in a row.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Iron Head width="80px" style="background:#B8B8D0; border: 1px solid #Template:Steel color light" | Steel Tough 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The foe slams the target with its steel-hard head. It may also make the target flinch.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark" | II Iron Tail width="80px" style="background:#B8B8D0; border: 1px solid #Template:Steel color light" | Steel Cool 100 75% 15 (max 24)
     
     
Any adjacent Pokémon
The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Jump Kick width="80px" style="background:#Template:Fighting color; border: 1px solid #Template:Fighting color light" | Fighting]] Cool 100 95% 10 (max 16)
     
     
Any adjacent Pokémon
The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Karate Chop width="80px" style="background:#Template:Fighting color; border: 1px solid #Template:Fighting color light" | Fighting]] Tough 50 100% 25 (max 40)
     
     
Any adjacent Pokémon
The target is attacked with a sharp chop. Critical hits land more easily.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark" | III Knock Off Dark Clever 65 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user slaps down the target's held item, preventing that item from being used in the battle.
width="30px" style="background:#Template:Kalos color; border: 1px solid #44685E" | VI Land's Wrath Ground Beautiful 90 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Last Resort width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Cute 140 100% 5 (max 8)
     
     
Any adjacent Pokémon
This move can be used only after the user has used all the other moves it knows in the battle.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark" | III Leaf Blade Grass Cool 90 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Leech Life Bug Clever 20 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Lick width="80px" style="background:#705898; border: 1px solid #Template:Ghost color light" | Ghost Cute 30 100% 30 (max 48)
     
     
Any adjacent Pokémon
The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Low Kick width="80px" style="background:#Template:Fighting color; border: 1px solid #Template:Fighting color light" | Fighting]] Tough Varies 100% 20 (max 32)
     
     
Any adjacent Pokémon
A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark" | V Low Sweep width="80px" style="background:#Template:Fighting color; border: 1px solid #Template:Fighting color light" | Fighting]] Clever 65 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user attacks the target's legs swiftly, reducing the target's Speed stat.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark" | II Mach Punch width="80px" style="background:#Template:Fighting color; border: 1px solid #Template:Fighting color light" | Fighting]] Cool 40 100% 30 (max 48)
     
     
Any adjacent Pokémon
The user throws a punch at blinding speed. It is certain to strike first.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Magnet Bomb width="80px" style="background:#B8B8D0; border: 1px solid #Template:Steel color light" | Steel Cool 60 % 20 (max 32)
     
     
Any adjacent Pokémon
The user launches steel bombs that stick to the target. This attack will not miss.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark" | II Magnitude Ground Tough Varies 100% 30 (max 48)
     
     
All adjacent Pokémon
The user looses a ground-shaking quake affecting everyone around the user. Its power varies.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Mega Kick width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Cool 120 75% 5 (max 8)
     
     
Any adjacent Pokémon
The target is attacked by a kick launched with muscle-packed power.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Mega Punch width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Tough 80 85% 20 (max 32)
     
     
Any adjacent Pokémon
The target is slugged by a punch thrown with muscle-packed power.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark" | II Megahorn Bug Cool 120 85% 10 (max 16)
     
     
Any adjacent Pokémon
Using its tough and impressive horn, the user rams into the target with no letup.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Metal Burst width="80px" style="background:#B8B8D0; border: 1px solid #Template:Steel color light" | Steel Cool Varies 100% 10 (max 16)
     
     
Self
The user retaliates with much greater power against the target that last inflicted damage on it.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark" | II Metal Claw width="80px" style="background:#B8B8D0; border: 1px solid #Template:Steel color light" | Steel Cool 50 95% 35 (max 56)
     
     
Any adjacent Pokémon
The target is raked with steel claws. It may also raise the user's Attack stat.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark" | III Meteor Mash width="80px" style="background:#B8B8D0; border: 1px solid #Template:Steel color light" | Steel Cool 90 90% 10 (max 16)
     
     
Any adjacent Pokémon
The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Natural Gift width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Clever Varies 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user draws power to attack by using its held Berry. The Berry determines its type and power.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark" | III Needle Arm Grass Clever 60 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Night Slash Dark Cool 70 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
width="30px" style="background:#Template:Kalos color; border: 1px solid #44685E" | VI Nuzzle width="80px" style="background:#Template:Electric color; border: 1px solid #Template:Electric color light" | Electric]] Cute 20 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark" | II Outrage width="80px" style="background:#7038F8; border: 1px solid #Template:Dragon color light" | Dragon Cool 120 100% 10 (max 16)
     
     
Any adjacent foe
The user rampages and attacks for two to three turns. It then becomes confused, however.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Pay Day width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Clever 40 100% 20 (max 32)
     
     
Any adjacent Pokémon
Numerous coins are hurled at the target to inflict damage. Money is earned after battle.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Payback Dark Tough 50 100% 10 (max 16)
     
     
Any adjacent Pokémon
If the user moves after the target, this attack's power will be doubled.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Peck width="80px" style="background:#A890F0; border: 1px solid #Template:Flying color light" | Flying Cool 35 100% 35 (max 56)
     
     
Anyone
The target is jabbed with a sharply pointed beak or horn.
width="30px" style="background:#Template:Kalos color; border: 1px solid #44685E" | VI Petal Blizzard Grass Beautiful 90 100% 15 (max 24)
     
     
All adjacent Pokémon
The user stirs up a violent petal blizzard and attacks everything around it.
width="30px" style="background:#Template:Kalos color; border: 1px solid #44685E" | VI Phantom Force width="80px" style="background:#705898; border: 1px solid #Template:Ghost color light" | Ghost Cool 90 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Pin Missile Bug Cool 25 95% 20 (max 32)
     
     
Any adjacent Pokémon
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
width="30px" style="background:#Template:Kalos color; border: 1px solid #44685E" | VI Play Rough width="80px" style="background:#Template:Fairy color; border: 1px solid #Template:Fairy color light" | Fairy]] Cute 90 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Pluck width="80px" style="background:#A890F0; border: 1px solid #Template:Flying color light" | Flying Cute 60 100% 20 (max 32)
     
     
Anyone
The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark" | III Poison Fang width="80px" style="background:#A040A0; border: 1px solid #Template:Poison color light" | Poison Clever 50 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user bites the target with toxic fangs. It may also leave the target badly poisoned.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Poison Jab width="80px" style="background:#A040A0; border: 1px solid #Template:Poison color light" | Poison Tough 80 100% 20 (max 32)
     
     
Any adjacent Pokémon
The target is stabbed with a tentacle or arm seeped with poison. It may also poison the target.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Poison Sting width="80px" style="background:#A040A0; border: 1px solid #Template:Poison color light" | Poison Clever 15 100% 35 (max 56)
     
     
Any adjacent Pokémon
The user stabs the target with a poisonous stinger. This may also poison the target.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark" | III Poison Tail width="80px" style="background:#A040A0; border: 1px solid #Template:Poison color light" | Poison Clever 50 100% 25 (max 40)
     
     
Any adjacent Pokémon
The user hits the target with its tail. It may also poison the target. Critical hits land more easily.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Pound width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Tough 40 100% 35 (max 56)
     
     
Any adjacent Pokémon
The target is physically pounded with a long tail or a foreleg, etc.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Power Whip Grass Tough 120 85% 10 (max 16)
     
     
Any adjacent Pokémon
The user violently whirls its vines or tentacles to harshly lash the target.
width="30px" style="background:#Template:Kalos color; border: 1px solid #44685E" | VI Power-Up Punch width="80px" style="background:#Template:Fighting color; border: 1px solid #Template:Fighting color light" | Fighting]] Tough 40 100% 20 (max 32)
     
     
Any adjacent Pokémon
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
width="30px" style="background:#Template:Kalos color; border: 1px solid #44685E" | VI Precipice Blades Ground Cool 120 85% 10 (max 16)
     
     
All adjacent foes
The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark" | II Present width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Cute Varies 90% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Psycho Cut Psychic Cool 70 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user tears at the target with blades formed by psychic power. Critical hits land more easily.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Punishment Dark Cool Varies 100% 5 (max 8)
     
     
Any adjacent Pokémon
This attack's power increases the more the target has powered up with stat changes.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark" | II Pursuit Dark Clever 40 100% 20 (max 32)
     
     
Any adjacent Pokémon
An attack move that inflicts double damage if used on a target that is switching out of battle.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Quick Attack width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Cool 40 100% 30 (max 48)
     
     
Any adjacent Pokémon
The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Rage width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Tough 20 100% 20 (max 32)
     
     
Any adjacent Pokémon
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark" | II Rapid Spin width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Cool 20 100% 40 (max 64)
     
     
Any adjacent Pokémon
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Razor Leaf Grass Cool 55 95% 25 (max 40)
     
     
All adjacent foes
Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark" | V Razor Shell Water Cool 75 95% 10 (max 16)
     
     
Any adjacent Pokémon
The user cuts its target with sharp shells. This attack may also lower the target's Defense stat.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark" | V Retaliate width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Cool 70 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark" | II Return width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Cute Varies 100% 20 (max 32)
     
     
Any adjacent Pokémon
A full-power attack that grows more powerful the more the user likes its Trainer.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark" | III Revenge width="80px" style="background:#Template:Fighting color; border: 1px solid #Template:Fighting color light" | Fighting]] Tough 60 100% 10 (max 16)
     
     
Any adjacent Pokémon
An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark" | II Reversal width="80px" style="background:#Template:Fighting color; border: 1px solid #Template:Fighting color light" | Fighting]] Cool Varies 100% 15 (max 24)
     
     
Any adjacent Pokémon
An all-out attack that becomes more powerful the less HP the user has.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark" | III Rock Blast width="80px" style="background:#Template:Rock color; border: 1px solid #Template:Rock color light" | Rock]] Tough 25 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Rock Climb width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Tough 90 85% 20 (max 32)
     
     
Any adjacent Pokémon
The user attacks the target by smashing into it with incredible force. It may also confuse the target.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Rock Slide width="80px" style="background:#Template:Rock color; border: 1px solid #Template:Rock color light" | Rock]] Tough 75 90% 10 (max 16)
     
     
All adjacent foes
Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark" | II Rock Smash width="80px" style="background:#Template:Fighting color; border: 1px solid #Template:Fighting color light" | Fighting]] Tough 40 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Rock Throw width="80px" style="background:#Template:Rock color; border: 1px solid #Template:Rock color light" | Rock]] Tough 50 90% 15 (max 24)
     
     
Any adjacent Pokémon
The user picks up and throws a small rock at the target to attack.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark" | III Rock Tomb width="80px" style="background:#Template:Rock color; border: 1px solid #Template:Rock color light" | Rock]] Clever 60 95% 15 (max 24)
     
     
Any adjacent Pokémon
Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Rock Wrecker width="80px" style="background:#Template:Rock color; border: 1px solid #Template:Rock color light" | Rock]] Tough 150 90% 5 (max 8)
     
     
Any adjacent Pokémon
The user launches a huge boulder at the target to attack. It must rest on the next turn, however.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Rolling Kick width="80px" style="background:#Template:Fighting color; border: 1px solid #Template:Fighting color light" | Fighting]] Cool 60 85% 15 (max 24)
     
     
Any adjacent Pokémon
The user lashes out with a quick, spinning kick. It may also make the target flinch.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark" | II Rollout width="80px" style="background:#Template:Rock color; border: 1px solid #Template:Rock color light" | Rock]] Cute 30 90% 20 (max 32)
     
     
Any adjacent Pokémon
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark" | II Sacred Fire Fire Beautiful 100 95% 5 (max 8)
     
     
Any adjacent Pokémon
The target is razed with a mystical fire of great intensity. It may also leave the target with a burn.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark" | V Sacred Sword width="80px" style="background:#Template:Fighting color; border: 1px solid #Template:Fighting color light" | Fighting]] Cool 90 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark" | III Sand Tomb Ground Clever 35 85% 15 (max 24)
     
     
Any adjacent Pokémon
The user traps the target inside a harshly raging sandstorm for four to five turns.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Scratch width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Tough 40 100% 35 (max 56)
     
     
Any adjacent Pokémon
Hard, pointed, and sharp claws rake the target to inflict damage.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark" | III Secret Power width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Clever 70 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Seed Bomb Grass Tough 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user slams a barrage of hard-shelled seeds down on the target from above.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Seismic Toss width="80px" style="background:#Template:Fighting color; border: 1px solid #Template:Fighting color light" | Fighting]] Tough Varies 100% 20 (max 32)
     
     
Any adjacent Pokémon
The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Self-Destruct width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Beautiful 200 100% 5 (max 8)
     
     
All adjacent Pokémon
The user attacks everything around it by causing an explosion. The user faints upon using this move.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Shadow Claw width="80px" style="background:#705898; border: 1px solid #Template:Ghost color light" | Ghost Cool 70 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Shadow Force width="80px" style="background:#705898; border: 1px solid #Template:Ghost color light" | Ghost Cool 120 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user disappears, then strikes the target on the second turn. It hits even if the target protects itself.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark" | III Shadow Punch width="80px" style="background:#705898; border: 1px solid #Template:Ghost color light" | Ghost Clever 60 % 20 (max 32)
     
     
Any adjacent Pokémon
The user throws a punch from the shadows. The punch lands without fail
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Shadow Sneak width="80px" style="background:#705898; border: 1px solid #Template:Ghost color light" | Ghost Clever 40 100% 30 (max 48)
     
     
Any adjacent Pokémon
The user extends its shadow and attacks the target from behind. This move always goes first.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Skull Bash width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Tough 130 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Sky Attack width="80px" style="background:#A890F0; border: 1px solid #Template:Flying color light" | Flying Cool 140 90% 5 (max 8)
     
     
Anyone
A second-turn attack move where critical hits land more easily. It may also make the target flinch.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark" | V Sky Drop width="80px" style="background:#A890F0; border: 1px solid #Template:Flying color light" | Flying Tough 60 100% 10 (max 16)
     
     
Anyone
The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark" | III Sky Uppercut width="80px" style="background:#Template:Fighting color; border: 1px solid #Template:Fighting color light" | Fighting]] Cool 85 90% 15 (max 24)
     
     
Any adjacent Pokémon
The user attacks the target with an uppercut thrown skyward with force.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Slam width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Tough 80 75% 20 (max 32)
     
     
Any adjacent Pokémon
The target is slammed with a long tail, vines, etc., to inflict damage.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Slash width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Cool 70 100% 20 (max 32)
     
     
Any adjacent Pokémon
The target is attacked with a slash of claws or blades. Critical hits land more easily.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark" | V Smack Down width="80px" style="background:#Template:Rock color; border: 1px solid #Template:Rock color light" | Rock]] Tough 50 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark" | III Smelling Salts width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Tough 70 100% 10 (max 16)
     
     
Any adjacent Pokémon
This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark" | II Spark width="80px" style="background:#Template:Electric color; border: 1px solid #Template:Electric color light" | Electric]] Cool 65 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Spike Cannon width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Cool 20 100% 15 (max 24)
     
     
Any adjacent Pokémon
Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark" | V Steamroller Bug Tough 65 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user crushes its targets by rolling over them with its rolled-up body. This attack may make the target flinch.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark" | II Steel Wing width="80px" style="background:#B8B8D0; border: 1px solid #Template:Steel color light" | Steel Cool 70 90% 25 (max 40)
     
     
Any adjacent Pokémon
The target is hit with wings of steel. It may also raise the user's Defense stat.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Stomp width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Tough 65 100% 20 (max 32)
     
     
Any adjacent Pokémon
The target is stomped with a big foot. It may also make the target flinch.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Stone Edge width="80px" style="background:#Template:Rock color; border: 1px solid #Template:Rock color light" | Rock]] Tough 100 80% 5 (max 8)
     
     
Any adjacent Pokémon
The user stabs the target with sharpened stones from below. Critical hits land more easily.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark" | V Storm Throw width="80px" style="background:#Template:Fighting color; border: 1px solid #Template:Fighting color light" | Fighting]] Cool 60 100% 10 (max 16)
     
     
Any adjacent Pokémon
The user strikes the target with a fierce blow. This attack always results in a critical hit.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Strength width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Tough 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Struggle width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Cool 50 % 1 (max 1)
     
     
Any adjacent foe
An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Submission width="80px" style="background:#Template:Fighting color; border: 1px solid #Template:Fighting color light" | Fighting]] Cool 80 80% 25 (max 40)
     
     
Any adjacent Pokémon
The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Sucker Punch Dark Clever 80 100% 5 (max 8)
     
     
Any adjacent Pokémon
This move enables the user to attack first. It fails if the target is not readying an attack, however.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Super Fang width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Tough Varies 90% 10 (max 16)
     
     
Any adjacent Pokémon
The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark" | III Superpower width="80px" style="background:#Template:Fighting color; border: 1px solid #Template:Fighting color light" | Fighting]] Tough 120 100% 5 (max 8)
     
     
Any adjacent Pokémon
The user attacks the target with great power. However, it also lowers the user's Attack and Defense.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Tackle width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Tough 50 100% 35 (max 56)
     
     
Any adjacent Pokémon
A physical attack in which the user charges and slams into the target with its whole body.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark" | V Tail Slap width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Cute 25 85% 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Take Down width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Tough 90 85% 20 (max 32)
     
     
Any adjacent Pokémon
A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark" | II Thief Dark Tough 60 100% 25 (max 40)
     
     
Any adjacent Pokémon
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
width="30px" style="background:#Template:Kalos color; border: 1px solid #44685E" | VI Thousand Arrows Ground Beautiful 90 100% 10 (max 16)
     
     
All adjacent foes
This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.
width="30px" style="background:#Template:Kalos color; border: 1px solid #44685E" | VI Thousand Waves Ground Tough 90 100% 10 (max 16)
     
     
All adjacent foes
The user attacks with a wave that crawls along the ground. Those hit can't flee from battle.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Thrash width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Tough 120 100% 10 (max 16)
     
     
Any adjacent foe
The user rampages and attacks for two to three turns. It then becomes confused, however.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Thunder Fang width="80px" style="background:#Template:Electric color; border: 1px solid #Template:Electric color light" | Electric]] Cool 65 95% 15 (max 24)
     
     
Any adjacent Pokémon
The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Thunder Punch width="80px" style="background:#Template:Electric color; border: 1px solid #Template:Electric color light" | Electric]] Cool 75 100% 15 (max 24)
     
     
Any adjacent Pokémon
The target is punched with an electrified fist. It may also leave the target with paralysis.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark" | II Triple Kick width="80px" style="background:#Template:Fighting color; border: 1px solid #Template:Fighting color light" | Fighting]] Cool 10 90% 10 (max 16)
     
     
Any adjacent Pokémon
A consecutive three-kick attack that becomes more powerful with each successive hit.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Twineedle Bug Cool 25 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV U-turn Bug Cute 70 100% 20 (max 32)
     
     
Any adjacent Pokémon
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark" | V V-create Fire Cool 180 95% 5 (max 8)
     
     
Any adjacent Pokémon
With a hot flame on its forehead, the user hurls itself at its target. It lowers the user's Defense, Sp. Def, and Speed stats.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Vice Grip width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Tough 55 100% 30 (max 48)
     
     
Any adjacent Pokémon
The target is gripped and squeezed from both sides to inflict damage.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Vine Whip Grass Cool 45 100% 25 (max 40)
     
     
Any adjacent Pokémon
The target is struck with slender, whiplike vines to inflict damage.
width="30px" style="background:#Template:Johto color; border: 1px solid #Template:Johto color dark" | II Vital Throw width="80px" style="background:#Template:Fighting color; border: 1px solid #Template:Fighting color light" | Fighting]] Cool 70 % 10 (max 16)
     
     
Any adjacent Pokémon
The user attacks last. In return, this throw move is guaranteed not to miss.
width="30px" style="background:#Template:Hoenn color; border: 1px solid #Template:Hoenn color dark" | III Volt Tackle width="80px" style="background:#Template:Electric color; border: 1px solid #Template:Electric color light" | Electric]] Cool 120 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Wake-Up Slap width="80px" style="background:#Template:Fighting color; border: 1px solid #Template:Fighting color light" | Fighting]] Tough 70 100% 10 (max 16)
     
     
Any adjacent Pokémon
This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
width="30px" style="background:#Template:Kalos color; border: 1px solid #44685E" | VI Water Shuriken Water Cool 15 100% 20 (max 32)
     
     
Any adjacent Pokémon
The user hits the target with throwing stars two to five times in a row. This move always goes first.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Waterfall Water Tough 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
width="30px" style="background:#Template:Unova color; border: 1px solid #Template:Unova color dark" | V Wild Charge width="80px" style="background:#Template:Electric color; border: 1px solid #Template:Electric color light" | Electric]] Tough 90 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Wing Attack width="80px" style="background:#A890F0; border: 1px solid #Template:Flying color light" | Flying Cool 60 100% 35 (max 56)
     
     
Anyone
The target is struck with large, imposing wings spread wide to inflict damage.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Wood Hammer Grass Tough 120 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user slams its rugged body into the target to attack. The user also sustains serious damage.
width="30px" style="background:#Template:Kanto color; border: 1px solid #Template:Kanto color dark" | I Wrap width="80px" style="background:#A8A878; border: 1px solid #Template:Normal color light" | Normal Tough 15 90% 20 (max 32)
     
     
Any adjacent Pokémon
A long body or vines are used to wrap and squeeze the target for four to five turns.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV X-Scissor Bug Cool 80 100% 15 (max 24)
     
     
Any adjacent Pokémon
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
width="30px" style="background:#Template:Sinnoh color; border: 1px solid #Template:Sinnoh color dark" | IV Zen Headbutt Psychic Clever 80 90% 15 (max 24)
     
     
Any adjacent Pokémon
The user focuses its willpower to its head and attacks the target. It may also make the target flinch.
colspan="9" style="background:#Template:Physical color light; border-bottom-left-radius: 8px; -moz-border-radius-bottomleft: 8px; -webkit-border-bottom-left-radius: 8px; -khtml-border-bottom-left-radius: 8px; -icab-border-bottom-left-radius: 8px; -o-border-bottom-left-radius: 8px; border-bottom-right-radius: 8px; -moz-border-radius-bottomright: 8px; -webkit-border-bottom-right-radius: 8px; -khtml-border-bottom-right-radius: 8px; -icab-border-bottom-right-radius: 8px; -o-border-bottom-right-radius: 8px;" | All details are accurate to Generation VI games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.

In other languagesEdit

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