FANDOM


Physical moves are one of the three categories of moves. They are based on the user's Attack and the target's Defense.

List of Moves

A

Move Type Power Accuracy PP Description
Acrobatics Flying 55 100 15 The user nimbly strikes the target. If the user is not holding an item, this attack inflicts massive damage.
Aerial Ace Flying 60 20 The user confounds the foe with speed, then slashes. The attack lands without fail.
Aqua Jet Water 40 100 20 The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.
Aqua Tail Water 90 90 10 The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Arm Thrust Fighting 15 100 20 The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
Assurance Dark 60 100 10 If the target has already taken some damage in the same turn, this attack's power is doubled.
Astonish Ghost 30 100 15 The user attacks the target while shouting in a startling fashion. It may also make the target flinch.
Attack Order Bug 90 100 15 The user calls out its underlings to pummel the target. Critical hits land more easily.
Avalanche Ice 60 100 10 An attack move that inflicts double the damage if the user has been hurt by the target in the same turn.

B

Move Type Power Accuracy PP Description
Barrage Normal 15 85 20 Round objects are hurled at the target to strike two to five times in a row.
Beat Up Dark Varies 100 10 The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
Bide Normal Varies 10 The user endures attacks for two turns, then strikes back to cause double the damage taken.
Bind Normal 15 85 20 Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
Bite Dark 60 100 25 The target is bitten with viciously sharp fangs. It may make the target flinch.
Blaze Kick Fire 85 90 10 The user launches a kick that lands a critical hit more easily. It may also leave the target with a burn.
Body Slam Normal 85 100 15 The user drops onto the target with its full body weight. It may leave the target with paralysis.
Bolt Strike Electric 130 85 5 The user charges at its target, surrounding itself with a great amount of electricity. It may leave the target with paralysis.
Bone Club Ground 65 85 20 The user clubs the target with a bone. It may also make the target flinch.
Bone Rush Ground 25 90 10 The user strikes the target with a hard bone two to five times in a row.
Bonemerang Ground 50 90 10 The user throws the bone it holds. The bone loops to hit the target twice, coming and going.
Bounce Flying 85 85 5 The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Brave Bird Flying 120 100 15 The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
Brick Break Fighting 75 100 15 The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
Bug Bite Bug 60 100 20 The user bites the target. If the target is holding a Berry, the user eats it and gains its effect.
Bulldoze Ground 60 100 20 The user stomps down on the ground and attacks everything in the area. Hit Pokémon's Speed stat is reduced.
Bullet Punch Steel 40 100 30 The user strikes the target with tough punches as fast as bullets. This move always goes first.
Bullet Seed Grass 25 100 30 The user forcefully shoots seeds at the target. Two to five seeds are shot in rapid succession.

C

Move Type Power Accuracy PP Description
Chip Away Normal 70 100 20 Looking for an opening, the user strikes continually. The target's stat changes don't affect this attack's damage.
Circle Throw Fighting 60 90 10 The user throws the target and drags out another Pokémon in its party. In the wild, the battle ends.
Clamp Water 35 85 15 The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns.
Close Combat Fighting 120 100 5 The user fights the target up close without guarding itself. It also cuts the user's Defense and Sp. Def.
Comet Punch Normal 18 85 15 The target is hit with a flurry of punches that strike two to five times in a row.
Constrict Normal 10 100 35 The target is attacked with long, creeping tentacles or vines. It may also lower the target's Speed stat.
Counter Fighting Varies 100 20 A retaliation move that counters any physical attack, inflicting double the damage taken.
Covet Normal 60 100 25 The user endearingly approaches the target, then steals the target's held item.
Crabhammer Water 100 90 10 The target is hammered with a large pincer. Critical hits land more easily.}}
Cross Chop Fighting 100 80 5 The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Cross Poison Poison 70 100 20 A slashing attack with a poisonous blade that may also leave the target poisoned. Critical hits land more easily.
Crunch Dark 80 100 15 The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
Crush Claw Normal 75 95 10 The user slashes the target with hard and sharp claws. It may also lower the target's Defense.
Crush Grip Normal Varies 100 5 The target is crushed with great force. The attack is more powerful the more HP the target has left.
Cut Normal 50 95 30 The target is cut with a scythe or a claw. It can also be used to cut down thin trees.

D

Move Type Power Accuracy PP Description
Diamond Storm Rock 100 95 5 The user whips up a storm of diamonds to damage opposing Pokémon. This may also raise the user’s Defense stat.
Dig Ground 80 100 10 The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
Dive Water 80 100 10 Diving on the first turn, the user floats up and attacks on the second turn. It can be used to dive deep in the ocean.
Dizzy Punch Normal 70 100 10 The target is hit with rhythmically launched punches that may also leave it confused.
Double Hit Normal 35 90 10 The user slams the target with a long tail, vines, or tentacle. The target is hit twice in a row.
Double Kick Fighting 30 100 30 The target is quickly kicked twice in succession using both feet.
Double Slap Normal 15 85 10 The target is slapped repeatedly, back and forth, two to five times in a row.
Double-Edge Normal 120 100 15 A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
Dragon Ascent Flying 120 100 5 After soaring upward, the user attacks its target by dropping out of the sky at high speeds, although it lowers its own Defense and Sp. Def in the process.
Dragon Claw Dragon 80 100 15 The user slashes the target with huge, sharp claws.
Dragon Rush Dragon 100 75 10 The user tackles the target while exhibiting overwhelming menace. It may also make the target flinch.
Dragon Tail Dragon 60 90 10 The user knocks away the target and drags out another Pokémon in its party. In the wild, the battle ends.
Drain Punch Fighting 75 100 10 An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Drill Peck Flying 80 100 20 A corkscrewing attack with the sharp beak acting as a drill.
Drill Run Ground 80 95 10 The user crashes into its target while rotating its body like a drill. Critical hits land more easily.
Dual Chop Dragon 40 90 15 The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Dynamic Punch Fighting 100 50 5 The user punches the target with full, concentrated power. It confuses the target if it hits.

E

Move Type Power Accuracy PP Description
Earthquake Ground 100 100 10 The user sets off an earthquake that strikes every Pokémon around it.
Egg Bomb Normal 100 75 10 A large egg is hurled at the target with maximum force to inflict damage.
Endeavor Normal Varies 100 5 An attack move that cuts down the target's HP to equal the user's HP.
Explosion Normal 250 100 5 The user explodes to inflict damage on those around it. The user faints upon using this move.
Extreme Speed Normal 80 100 5 The user charges the target at blinding speed. This attack always goes before any other move.

F

Move Type Power Accuracy PP Description
Facade Normal 70 100 20 An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
Fake Out Normal 40 100 10 An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
False Swipe Normal 40 100 40 A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
Feint Normal 30 100 10 An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
Feint Attack Dark 60 20 The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
Fell Stinger Bug 30 100 25 When the user knocks out a target with this move, the user's Attack stat rises sharply.
Fire Fang Fire 65 95 15 The user bites with flame-cloaked fangs. It may also make the target flinch or leave it burned.
Fire Punch Fire 75 100 15 The target is punched with a fiery fist. It may leave the target with a burn.
Fissure Ground 30 5 The user opens up a fissure in the ground and drops the target in. The target instantly faints if it hits.
Flail Normal Varies 100 15 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Flame Charge Fire 50 100 20 The user cloaks itself with flame and attacks. Building up more power, it raises the user's Speed stat.
Flame Wheel Fire 60 100 25 The user cloaks itself in fire and charges at the target. It may also leave the target with a burn.
Flare Blitz Fire 120 100 15 The user cloaks itself in fire and charges at the target. The user sustains serious damage and may leave the target burned.
Fling Dark Varies 100 10 The user flings its held item at the target to attack. Its power and effects depend on the item.
Fly Flying 90 95 15 The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town.
Flying Press Fighting 80 95 10 The user dives down onto the target from the sky. This move is Fighting and Flying type simultaneously.
Focus Punch Fighting 150 100 20 The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Force Palm Fighting 60 100 10 The target is attacked with a shock wave. It may also leave the target with paralysis.
Foul Play Dark 95 100 15 The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
Freeze Shock Ice 140 90 5 On the second turn, the user hits the target with electrically charged ice. It may leave the target with paralysis.
Frustration Normal Varies 100 20 A full-power attack that grows more powerful the less the user likes its Trainer.
Fury Attack Normal 15 85 20 The target is jabbed repeatedly with a horn or beak two to five times in a row.
Fury Cutter Bug 40 95 20 The target is slashed with scythes or claws. Its power increases if it hits in succession.
Fury Swipes Normal 18 80 15 The target is raked with sharp claws or scythes for two to five times in quick succession.
Fusion Bolt Electric 100 100 5 The user throws down a giant thunderbolt. This attack does greater damage when influenced by an enormous flame.

G

Move Type Power Accuracy PP Description
Gear Grind Steel 50 85 10 The user attacks by throwing two steel gears at its target.
Giga Impact Normal 150 90 5 The user charges at the target using every bit of its power. The user must rest on the next turn.
Guillotine Normal 5 A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.
Gunk Shot Poison 120 80 5 The user shoots filthy garbage at the target to attack. It may also poison the target.
Gyro Ball Steel Varies 100 5 The user tackles the target with a high-speed spin. The slower the user, the greater the damage.

H

Move Type Power Accuracy PP Description
Hammer Arm Fighting 100 90 10 The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however.
Head Charge Normal 120 100 15 The user charges its head into its target, using its powerful guard hair. It also damages the user a little.
Head Smash Rock 150 80 5 The user attacks the target with a hazardous, full-power headbutt. The user also takes terrible damage.
Headbutt Normal 70 100 15 The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.
Heart Stamp Psychic 60 100 25 The user unleashes a vicious blow after its cute act makes the target less wary. It may also make the target flinch.
Heat Crash Fire Varies 100 10 The user slams its target with its flame-covered body. The more the user outweighs the target, the greater the damage.
Heavy Slam Steel Varies 100 10 The user slams into the target with its heavy body. The more the user outweighs the target, the greater its damage.
High Jump Kick Fighting 130 90 10 The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Hold Back Normal 40 100 40 The user holds back when it attacks and the target is left with at least 1 HP.
Horn Attack Normal 65 100 25 The target is jabbed with a sharply pointed horn to inflict damage.
Horn Drill Normal 5 The user stabs the target with a horn that rotates like a drill. If it hits, the target faints instantly.
Horn Leech Grass 75 100 10 The user drains the target's energy with its horns. The user's HP is restored by half the damage taken by the target.
Hyper Fang Normal 80 90 15 The user bites hard on the target with its sharp front fangs. It may also make the target flinch.
Hyperspace Fury Dark 100 5 Using its many arms, the user unleashes a barrage of attacks that ignore the effects of moves like Protect and Detect. This attack lowers the user's Defense.

I

Move Type Power Accuracy PP Description
Ice Ball Ice 30 90 20 The user continually rolls into the target over five turns. It becomes stronger each time it hits.
Ice Fang Ice 65 95 15 The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
Ice Punch Ice 75 100 15 The target is punched with an icy fist. It may also leave the target frozen.
Ice Shard Ice 40 100 30 The user flash freezes chunks of ice and hurls them at the target. This move always goes first.
Icicle Crash Ice 85 90 10 The user attacks by harshly dropping an icicle onto the target. It may also make the target flinch.
Icicle Spear Ice 25 100 30 The user launches sharp icicles at the target. It strikes two to five times in a row.
Iron Head Steel 80 100 15 The foe slams the target with its steel-hard head. It may also make the target flinch.
Iron Tail Steel 100 75 15 The target is slammed with a steel-hard tail. It may also lower the target's Defense stat.

J

Move Type Power Accuracy PP Description
Jump Kick Fighting 100 95 10 The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself.

K

Move Type Power Accuracy PP Description
Karate Chop Fighting 50 100 25 The target is attacked with a sharp chop. Critical hits land more easily.
Knock Off Dark 65 100 20 The user slaps down the target's held item, preventing that item from being used in the battle.

L

Move Type Power Accuracy PP Description
Land's Wrath Ground 90 100 10 The user gathers the energy of the land and focuses that power on opposing Pokémon to damage them.
Last Resort Normal 140 100 5 This move can be used only after the user has used all the other moves it knows in the battle.
Leaf Blade Grass 90 100 15 The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily.
Leech Life Bug 20 100 20 The user drains the target's blood. The user's HP is restored by half the damage taken by the target.
Lick Ghost 30 100 30 The target is licked with a long tongue, causing damage. It may also leave the target with paralysis.
Low Kick Fighting Varies 100 20 A powerful low kick that makes the target fall over. It inflicts greater damage on heavier targets.
Low Sweep Fighting 65 100 20 The user attacks the target's legs swiftly, reducing the target's Speed stat.

M

Move Type Power Accuracy PP Description
Mach Punch Fighting 40 100 30 The user throws a punch at blinding speed. It is certain to strike first.
Magnet Bomb Steel 60 20 The user launches steel bombs that stick to the target. This attack will not miss.
Magnitude Ground Varies 100 30 The user looses a ground-shaking quake affecting everyone around the user. Its power varies.
Mega Kick Normal 120 75 5 The target is attacked by a kick launched with muscle-packed power.
Mega Punch Normal 80 85 20 The target is slugged by a punch thrown with muscle-packed power.
Megahorn Bug 120 85 10 Using its tough and impressive horn, the user rams into the target with no letup.
Metal Burst Steel Varies 100 10 The user retaliates with much greater power against the target that last inflicted damage on it.
Metal Claw Steel 50 95 35 The target is raked with steel claws. It may also raise the user's Attack stat.
Meteor Mash Steel 90 90 10 The target is hit with a hard punch fired like a meteor. It may also raise the user's Attack.

N

Move Type Power Accuracy PP Description
Natural Gift Normal Varies 100 15 The user draws power to attack by using its held Berry. The Berry determines its type and power.
Needle Arm Grass 60 100 15 The user attacks by wildly swinging its thorny arms. It may also make the target flinch.
Night Slash Dark 70 100 15 The user slashes the target the instant an opportunity arises. Critical hits land more easily.
Nuzzle Electric 20 100 20 The user attacks by nuzzling its electrified cheeks against the target. This also leaves the target with paralysis.

O

Move Type Power Accuracy PP Description
Outrage Dragon 120 100 10 The user rampages and attacks for two to three turns. It then becomes confused, however.

P

Move Type Power Accuracy PP Description
Pay Day Normal 40 100 20 Numerous coins are hurled at the target to inflict damage. Money is earned after battle.
Payback Dark 50 100 10 If the user moves after the target, this attack's power will be doubled.
Peck Flying 35 100 35 The target is jabbed with a sharply pointed beak or horn.
Petal Blizzard Grass 90 100 15 The user stirs up a violent petal blizzard and attacks everything around it.
Phantom Force Ghost 90 100 10 The user vanishes somewhere, then strikes the target on the next turn. This move hits even if the target protects itself.
Pin Missile Bug 25 95 20 Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Play Rough Fairy 90 90 10 The user plays rough with the target and attacks it. This may also lower the target's Attack stat.
Pluck Flying 60 100 20 The user pecks the target. If the target is holding a Berry, the user eats it and gains its effect.
Poison Fang Poison 50 100 15 The user bites the target with toxic fangs. It may also leave the target badly poisoned.
Poison Jab Poison 80 100 20 The target is stabbed with a tentacle or arm seeped with poison. It may also poison the target.
Poison Sting Poison 15 100 35 The user stabs the target with a poisonous stinger. This may also poison the target.
Poison Tail Poison 50 100 25 The user hits the target with its tail. It may also poison the target. Critical hits land more easily.
Pound Normal 40 100 35 The target is physically pounded with a long tail or a foreleg, etc.
Power Whip Grass 120 85 10 The user violently whirls its vines or tentacles to harshly lash the target.
Power-Up Punch Fighting 40 100 20 Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Precipice Blades Ground 120 85 10 The user attacks opposing Pokémon by manifesting the power of the land in fearsome blades of stone.
Present Normal Varies 90 15 The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
Psycho Cut Psychic 70 100 20 The user tears at the target with blades formed by psychic power. Critical hits land more easily.
Punishment Dark Varies 100 5 This attack's power increases the more the target has powered up with stat changes.
Pursuit Dark 40 100 20 An attack move that inflicts double damage if used on a target that is switching out of battle.

Q

Move Type Power Accuracy PP Description
Quick Attack Normal 40 100 30 The user lunges at the target at a speed that makes it almost invisible. It is sure to strike first.

R

Move Type Power Accuracy PP Description
Rage Normal 20 100 20 As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Rapid Spin Normal 20 100 40 A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Razor Leaf Grass 55 95 25 Sharp-edged leaves are launched to slash at the opposing team. Critical hits land more easily.
Razor Shell Water 75 95 10 The user cuts its target with sharp shells. This attack may also lower the target's Defense stat.
Retaliate Normal 70 100 5 The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
Return Normal Varies 100 20 A full-power attack that grows more powerful the more the user likes its Trainer.
Revenge Fighting 60 100 10 An attack move that inflicts double the damage if the user has been hurt by the opponent in the same turn.
Reversal Fighting Varies 100 15 An all-out attack that becomes more powerful the less HP the user has.
Rock Blast Rock 25 90 10 The user hurls hard rocks at the target. Two to five rocks are launched in quick succession.
Rock Climb Normal 90 85 20 The user attacks the target by smashing into it with incredible force. It may also confuse the target.
Rock Slide Rock 75 90 10 Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch.
Rock Smash Fighting 40 100 15 The user attacks with a punch that can shatter a rock. It may also lower the target's Defense stat.
Rock Throw Rock 50 90 15 The user picks up and throws a small rock at the target to attack.
Rock Tomb Rock 60 95 15 Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement.
Rock Wrecker Rock 150 90 5 The user launches a huge boulder at the target to attack. It must rest on the next turn, however.
Rolling Kick Fighting 60 85 15 The user lashes out with a quick, spinning kick. It may also make the target flinch.
Rollout Rock 30 90 20 The user continually rolls into the target over five turns. It becomes stronger each time it hits.

S

Move Type Power Accuracy PP Description
Sacred Fire Fire 100 95 5 The target is razed with a mystical fire of great intensity. It may also leave the target with a burn.
Sacred Sword Fighting 90 100 15 The user attacks by slicing with its long horns. The target's stat changes don't affect this attack's damage.
Sand Tomb Ground 35 85 15 The user traps the target inside a harshly raging sandstorm for four to five turns.
Scratch Normal 40 100 35 Hard, pointed, and sharp claws rake the target to inflict damage.
Secret Power Normal 70 100 20 The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Seed Bomb Grass 80 100 15 The user slams a barrage of hard-shelled seeds down on the target from above.
Seismic Toss Fighting Varies 100 20 The target is thrown using the power of gravity. It inflicts damage equal to the user's level.
Self-Destruct Normal 200 100 5 The user attacks everything around it by causing an explosion. The user faints upon using this move.
Shadow Claw Ghost 70 100 15 The user slashes with a sharp claw made from shadows. Critical hits land more easily.
Shadow Force Ghost 120 100 5 The user disappears, then strikes the target on the second turn. It hits even if the target protects itself.
Shadow Punch Ghost 60 20 The user throws a punch from the shadows. The punch lands without fail
Shadow Sneak Ghost 40 100 30 The user extends its shadow and attacks the target from behind. This move always goes first.
Skull Bash Normal 130 100 10 The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.
Sky Attack Flying 140 90 5 A second-turn attack move where critical hits land more easily. It may also make the target flinch.
Sky Drop Flying 60 100 10 The user takes the target into the sky, then drops it during the next turn. The target cannot attack while in the sky.
Sky Uppercut Fighting 85 90 15 The user attacks the target with an uppercut thrown skyward with force.
Slam Normal 80 75 20 The target is slammed with a long tail, vines, etc., to inflict damage.
Slash Normal 70 100 20 The target is attacked with a slash of claws or blades. Critical hits land more easily.
Smack Down Rock 50 100 15 The user throws a stone or projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
Smelling Salts Normal 70 100 10 This attack inflicts double damage on a target with paralysis. It also cures the target's paralysis, however.
Spark Electric 65 100 20 The user throws an electrically charged tackle at the target. It may also leave the target with paralysis.
Spike Cannon Normal 20 100 15 Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.
Steamroller Bug 65 100 20 The user crushes its targets by rolling over them with its rolled-up body. This attack may make the target flinch.
Steel Wing Steel 70 90 25 The target is hit with wings of steel. It may also raise the user's Defense stat.
Stomp Normal 65 100 20 The target is stomped with a big foot. It may also make the target flinch.
Stone Edge Rock 100 80 5 The user stabs the target with sharpened stones from below. Critical hits land more easily.
Storm Throw Fighting 60 100 10 The user strikes the target with a fierce blow. This attack always results in a critical hit.
Strength Normal 80 100 15 The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Struggle Normal 50 1 An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
Submission Fighting 80 80 25 The user grabs the target and recklessly dives for the ground. It also hurts the user slightly.
Sucker Punch Dark 80 100 5 This move enables the user to attack first. It fails if the target is not readying an attack, however.
Super Fang Normal Varies 90 10 The user chomps hard on the target with its sharp front fangs. It cuts the target's HP to half.
Superpower Fighting 120 100 5 The user attacks the target with great power. However, it also lowers the user's Attack and Defense.

T

Move Type Power Accuracy PP Description
Tackle Normal 50 100 35 A physical attack in which the user charges and slams into the target with its whole body.
Tail Slap Normal 25 85 10 The user attacks by striking the target with its hard tail. It hits the Pokémon two to five times in a row.
Take Down Normal 90 85 20 A reckless, full-body charge attack for slamming into the target. It also damages the user a little.
Thief Dark 60 100 25 The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
Thousand Arrows Ground 90 100 10 This move also hits opposing Pokémon that are in the air. Those Pokémon are knocked down to the ground.
Thousand Waves Ground 90 100 10 The user attacks with a wave that crawls along the ground. Those hit can't flee from battle.
Thrash Normal 120 100 10 The user rampages and attacks for two to three turns. It then becomes confused, however.
Thunder Fang Electric 65 95 15 The user bites with electrified fangs. It may also make the target flinch or leave it with paralysis.
Thunder Punch Electric 75 100 15 The target is punched with an electrified fist. It may also leave the target with paralysis.
Triple Kick Fighting 10 90 10 A consecutive three-kick attack that becomes more powerful with each successive hit.
Twineedle Bug 25 100 20 The user damages the target twice in succession by jabbing it with two spikes. It may also poison the target.

U

Move Type Power Accuracy PP Description
U-turn Bug 70 100 20 After making its attack, the user rushes back to switch places with a party Pokémon in waiting.

V

Move Type Power Accuracy PP Description
V-create Fire 180 95 5 With a hot flame on its forehead, the user hurls itself at its target. It lowers the user's Defense, Sp. Def, and Speed stats.
Vice Grip Normal 55 100 30 The target is gripped and squeezed from both sides to inflict damage.
Vine Whip Grass 45 100 25 The target is struck with slender, whiplike vines to inflict damage.
Vital Throw Fighting 70 10 The user attacks last. In return, this throw move is guaranteed not to miss.
Volt Tackle Electric 120 100 15 The user electrifies itself, then charges. It causes considerable damage to the user and may leave the target with paralysis.

W

Move Type Power Accuracy PP Description
Wake-Up Slap Fighting 70 100 10 This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
Water Shuriken Water 15 100 20 The user hits the target with throwing stars two to five times in a row. This move always goes first.
Waterfall Water 80 100 15 The user charges at the target and may make it flinch. It can also be used to climb a waterfall.
Wild Charge Electric 90 100 15 The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
Wing Attack Flying 60 100 35 The target is struck with large, imposing wings spread wide to inflict damage.
Wood Hammer Grass 120 100 15 The user slams its rugged body into the target to attack. The user also sustains serious damage.
Wrap Normal 15 90 20 A long body or vines are used to wrap and squeeze the target for four to five turns.

X

Move Type Power Accuracy PP Description
X-Scissor Bug 80 100 15 The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.

Y

Move Type Power Accuracy PP Description

Z

Move Type Power Accuracy PP Description
Zen Headbutt Psychic 80 90 15 The user focuses its willpower to its head and attacks the target. It may also make the target flinch.